//#pragma code
/******************************************************************************
 Project:    Buzzer
 Modul:      master_unit.c
 Descr:      Master Unit

 Date:       01.11.11
 Autor:      rk
 Notes:      -
 ******************************************************************************/

#include "master_unit.h"
#include "buzzer_game.h"

volatile MASTER_UNIT /*idata*/BuzzerUnit[MAX_BUZZERS]; //

// Master initialisieren
void MASTER_UNIT_vIni(ui uiGameId)
{

}

void MASTER_UNIT_vResetGame()
{

}
